Your robot can be a modified RC car or toy, a modified robot kit, or
a totally homemade creation. Use only electrical power and non-flammable
gas such as CO2 or compressed air for this indoor competition. Weapons
will be allowed for the competition, so be creative. See the rules below
for a complete explanation.
This event uses a Lexan wall to protect spectators. The robots will
compete in a double elimination style of scoring.
The Battle Box arena is illustrated to the right. New this year, the
arena is 4' x 8'. The door openings in our battle
box are 23 1/2" x 17 1/2". The dark outlines
indicate a 2' high Lexan wall to protect the audience. The robots start
in the RED and BLUE squares. The robots can open the Pit of Doom by ramming
the pit trigger. There is a 3 minute time limit on this event.
| 1. |
General |
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1.1. |
All participants build and operate
robots at their own risk. Combat robotics is inherently dangerous.
There are no amount of regulations that can encompass all the dangers
involved. Please take care to not hurt yourself or others when
building, testing, and competing. |
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1.2. |
This rule set was designed to be adjusted
by each event depending on its safety concerns. Any part of these
rules [bracketed in red] are parts
that may change from event to event. Any {parts bracketed in green} may be stricken or disallowed
entirely from event to event. |
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1.3. |
If you have a robot or weapon design
that does not fit within the categories set forth in these rules
or is in someway ambiguous or borderline, please contact the event
organizer. Safe innovation is always encouraged, but surprising
the event staff with your brilliant exploitation of a loophole may
cause your robot to be disqualified before it ever competes. |
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1.4. |
Compliance with all event rules is
mandatory. It is expected that competitors stay within the rules
and procedures of their own accord and do not require constant policing. |
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1.5. |
Each event has safety inspections.
It is at their sole discretion that your robot be allowed to compete.
As a builder you are obligated to disclose all operating principles
and potential dangers to the inspection staff. |
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1.6. |
Cardinal Safety Rules: Failure to comply
with any of the following rules could result in expulsion or worse,
injury and death. |
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1.6.1. |
Radios may not be turned on at or near
events for any purpose without obtaining the appropriate frequency
clip or explicit permission from the event. |
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1.6.2. |
Proper activation and deactivation
of robots is critical. Robots should only be activated in the arena,
testing areas, or with expressed consent of the event and it's safety
officials. |
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1.6.3. |
All robots should be able to be FULLY
deactivated, which includes power to drive and weaponry, in under
[45 seconds]. |
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1.6.4. |
All robots not in an arena or official
testing area should be raised or blocked up in a manner so that
their wheels or legs cannot cause movement if the robot were turned
on. Runaway bots are VERY dangerous. |
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1.6.5. |
All robots not in an arena or official
testing area should have secure safety covers over any sharp edges
and restraints on any active weapons or pinch hazards. |
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1.6.6. |
It is expected that all builders will
follow basic safety practices during work on the robot at your pit
station. Please be alert and aware of your pit neighbors and people
passing by. |
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| 2. |
Weight Classes. Some events may offer
weight bonuses in each class for non-wheeled robots and for certain
activities at events. Check each event for specifics and definitions. |
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| 3. |
Mobility |
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3.1. |
All robots must have [easily
visible mobility] in order to compete. Methods of mobility
include: |
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3.1.1. |
Rolling (wheels or the whole robot) |
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3.1.2. |
Walking (linear actuated legs) |
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3.1.3. |
Shuffling (rotational cam operated
legs) |
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3.1.4. |
Ground effect air cushions (hovercrafts) |
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3.1.5. |
Jumping and hopping [although
the height may be limited by each event due to arena safety constraints] |
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3.1.6. |
Flying (airfoil based, helium balloons,
ornithopters, etc.) [Currently flying robots
are not allowed.] |
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| 4. |
Radio control requirements: |
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4.1. |
Tele-operated robots must be radio
controlled and use ground frequencies (27/49/50/75/900 for the United
States) or an approved custom system as described in 4.8. |
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4.2. |
[Toy radio
systems may be allowed in classes under 12lb. Check with your event
if you plan to use one] |
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4.3. |
Tethered control is not allowed. |
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4.4. |
Pre 1991 non-narrow band radio systems
are not allowed. |
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4.5. |
Tele-operated robots 1 lb. or less
must use an RC radio system and while fail safes are encouraged
they are not required. [AM radios are allowed
on all robots that DO NOT have active weapons]. If the robot
has active weapons or is heavier than 12lbs the robot must use an
FM (PPM, PCM, or IPD) or digitally coded 900MHz radio (IFI). All
robots above 1lb with active weapons or 12lbs and heavier must not
show motion when radio contact is lost (failsafe). |
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4.6. |
Robots over [60lbs]
must use PCM [, IPD, PPM,] with failsafes, or digitally coded 900
MHz radios (IFI). |
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4.7. |
All robot radio systems should have
a way to change frequencies (RC systems) or coded channels (900 MHz
systems). Having [two] or more frequencies
available is [STRONGLY recommended].
Lack of extra frequencies may result in a forfeit. |
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4.8. |
[If you are
using a home built control system you must first clear it with the
event.] |
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| 5. |
Autonomous/Semi-Autonomous Robots:
Robots which do not require human input for one or more of their
functions. [If you are bringing an autonomous
robot or a robot with significant autonomous functions please contact
your event ahead of time.] |
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5.1. |
Any autonomous function of a robot,
including drive and weapons, must have the capability of being remotely
armed and disarmed. |
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5.2. |
While disarmed, the robot is not allowed
to function in an autonomous fashion. |
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5.3. |
In addition to the required main power
light, robots with autonomous functions must have an additional
clearly visible light which indicates whether or not it is in autonomous
mode. |
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5.4. |
When activated the robot should have
no autonomous functions enabled, and all autonomous functions should
failsafe to off if there is loss of power or radio signal. |
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5.5. |
[In case of
damage to components that remotely disarm the robot, the robot will
automatically disarm 4 min after being armed.] |
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| 6. |
Batteries and Power |
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6.1. |
The only permitted batteries are ones
that cannot spill or spray any of their contents when damaged or
inverted. This means that standard automotive and motorcycle wet
cell batteries are prohibited. Examples of batteries that are permitted:
gel cells, Hawkers, NiCads, NiMh, dry cells, AGM, LIon, etc. [If
your design uses a new type of battery, or one you are not sure
about please contact your event organizer] |
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6.2. |
All onboard voltages above [36
volts DC] require prior approval from the event. (It is
understood that a charged battery's initial voltage state is above
their nominal rated value) |
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6.3. |
All electrical power to weapons and
drive systems (systems that could cause potential human bodily injury)
must have a disconnect that can be activated within [10
seconds] without endangering the person turning it off.
(E.g. no body parts in the way of weapons or pinch points.) Please
note that complete shut down time is specified in section 1.6. |
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6.4. |
All efforts should be made to protect
battery terminals from a direct short and causing a battery fire. |
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6.5. |
If your robot uses a grounded chassis
you must have a switch capable of disconnecting this ground. ICE
robots may be excepted from this rule if there is no way to isolate
their grounding components. [Contact your
event organizer if you need this exception.] |
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6.6. |
All Robots must have a light easily
visible from the outside of the robot that shows its main power
is activated. |
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| 7. |
Pneumatics |
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7.1. |
Example diagrams of typical pneumatic
systems |
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7.1.1. |
CO2 based systems GeneralPneumaticsCO2.pdf |
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7.1.2. |
HPA based systems GeneralPneumaticsHPA.pdf |
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7.2. |
Pneumatic systems on board the robot
should only employ non-flammable, non-reactive gases (CO2, Nitrogen
and air are most common). It is not permissible to use fiber wound
pressure vessels with liquefied gasses like CO2. |
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7.3. |
All pneumatic components on board a
robot should be securely mounted. Particular attention should be
made to pressure vessel mounting and armor to ensure that if ruptured
it will not escape the robot. (The terms 'pressure vessel, bottle,
and source tank' are used interchangeably) |
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7.4. |
All pneumatic components within the
robot must be rated or certified for AT LEAST the maximum pressure
in that part of the system. You may be required to show rating or
certification documentation on ANY component in your system. |
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7.5. |
All pressure vessels must be rated
for at least [120% OVER] the pressure
they are used at and have a current hydro test date. (This is to
give them a margin of safety if damaged during a fight) [If large expansion tanks, pressure lines, or actuators are
used they also need to be over rated and the design should be submitted
to the event organizer for pre approval.] |
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7.6. |
All primary pressure vessels must have
an over pressure device (burst/rupture disk or over pressure 'pop
off') set to no more than 130% of that pressure vessels rating.
(Most commercially available bottles come with the correct burst
assemblies, use of these are encouraged) |
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7.7. |
If regulators or compressors are used
anywhere in the pneumatic system there must be an (additional) over
pressure device downstream of the regulator or compressor set for
no more than 130% of the lowest rated component in that part of
the pneumatic system. |
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7.8. |
All pneumatic systems must have a manual
main shut off valve to isolate the rest of the system from the source
tank. This valve should be easily accessed for robot de activation
and refilling. |
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7.9. |
All pneumatic systems must have a manual
bleed valve downstream of the main shut off valve to depressurize
the system. This bleed valve should be easily accessed for deactivation.
This valve must be left OPEN whenever the robot is not in the arena
to ensure the system cannot operate accidentally. |
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7.9.1. |
It is [encouraged]
to bleed all pressure in the robot before exiting the arena. (You
may be required to bleed the entire system if it is believed that
you have any damaged components.) |
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7.10. |
You should have a safe and secure method
of refilling your pneumatic system. |
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7.11. |
All pneumatic systems must have appropriate
gauges scaled for maximum resolution of the pressures in that part
of the system. (There should be gauges on both the high AND low-pressure
sides of regulators.) |
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7.12. |
If back check valves are used anywhere
in the system you must ensure that any part of the system they isolate
can be bled and has an over pressure device. |
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7.13. |
[Any pneumatic
system which does not use a regulator, employs heaters, pressure
boosters, or pressures above 2500 psi should be pre qualified
by the event organizer.] |
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7.14. |
Please note that some pneumatic systems
with very low pressures (below 100 total psi on board), small volumes
(12g CO2 powerlets), small robots (12 pounds or smaller), single
use applications, or pneumatics used for internal actuation (as
opposed to external weaponry) may not need to comply with all the
rules above. [Consult your event organizer
if you would like an exception.]. |
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| 8. |
Hydraulics |
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8.1. |
All hydraulic components onboard a
robot should be securely mounted. Particular attention should be
made to pump and accumulator mounting and armor to ensure that if
ruptured direct fluid streams will not escape the robot. |
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8.2. |
All hydraulic components within the
robot must be rated or certified for AT LEAST the maximum pressure
in that part of the system. You may be required to show rating or
certification documentation on ANY component in your system. |
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8.3. |
Any accumulators or large reservoir
must be rated for at least [120% OVER] the pressure they are used at. (This is
to give them a margin of safety if damaged during a fight.) |
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8.4. |
All hydraulic systems must have an
over pressure by pass device set to no more than 130% of the lowest
component rating. It must be rated to bypass the full volume of
the hydraulic pump. |
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8.5. |
All hydraulic systems must have a(n)
accessible manual by pass valve(s) to easily render the system harmless. |
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8.6. |
All hydraulic systems must have appropriate
gauges scaled for maximum resolution of the pressures in that part
of the system. |
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8.7. |
All hydraulic systems must use non-flammable,
non-corrosive fluid and should be designed not to leak when inverted. |
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8.8. |
[Any hydraulic
system using pressure boosters, or pressures above 5000 psi
(without accumulator) or pressures above 2000 psi (with accumulator)
should be pre qualified by the event organizer.] |
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8.9. |
Please note that some simple low pressure
and volume hydraulic systems, like simple braking, or those used
in small robots (12 pounds or smaller), may not need to adhere to
all the rules above.[Consult your event organizer if you would like
an exception.]. |
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| 9. |
{Internal
Combustion Engines (ICE) and liquid fuels. [Note: due to ventilation requirements, our event Does Not allow ICE engines.] |
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| 10. |
{Rotational
weapons or full body spinning robots: (Full body spinning robots
with an eccentric mass or 'thwackbots', are excepted from this section
unless they spin over 500 RPM) |
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10.1. |
The spinning
element of any rotational weapon must spin down to a full stop in
under [60 seconds]. |
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10.2. |
Rotational
weapons exceeding any TWO of the three limits below must be [submitted
for review and be pre approved by your event organizer:] |
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10.2.1. |
The spinning
element is more than [20%] of the robots total
weight. (This includes any directly coupled motor components rotating
on the same axis) |
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10.2.2. |
The spinning
element spins above [500 RPM] (revolutions per
minute) |
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10.2.3. |
The spinning
element is greater than [24 inches] in diameter. |
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| 11. |
Springs and flywheels |
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11.1. |
Any large springs used for drive or
weapon power must have a way of loading and actuating the spring
remotely under the robots power. |
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11.1.1. |
Under no circumstances should a large
spring be loaded when the robot is out of the arena or testing area. |
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11.1.2. |
Small springs like those used within
switches or other small internal operations are excepted from this
rule. [In addition springs used in robots
under 12 pounds may be excepted from this rule. Please contact your
event organizer.] |
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11.2. |
Any flywheel or similar kinetic energy
storing device should not be spinning or storing energy in any way
unless inside the arena or testing area. |
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11.2.1. |
There must be a way of generating and
dissipating the energy from the device remotely under the robots
power. |
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11.3. |
All springs, flywheels, and similar
kinetic energy storing devices should fail to a safe position on
loss of radio contact or power.} |
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| 12. |
Forbidden Weapons and Materials. The
following weapons and materials shall be forbidden from use: |
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12.1. |
Weapons designed to cause invisible
damage to the other robot. This includes but is not limited to: |
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12.1.1. |
Electricity as a weapon such as Tesla
coils, Van der Graaf generators, stun guns, or cattle prods |
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12.1.2. |
RF jamming equipment, etc. |
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12.1.3. |
RF noise generated by an IC engine.
(Please use shielding around sparking components.) |
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12.1.4. |
EMF fields from permanent or electromagnets
which affect another robots electronics. |
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12.2. |
Weapons or defenses which tend to stop
combat completely of both (or more) robots. This includes, but is
not limited to the following: |
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12.2.1. |
Entanglement devices. Such as nets,
fishing line, cables, string, glues, or tapes which require the
match to be stopped, and the robots separated. (If this occurs
the 'entangler' forfeits the match.) |
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12.2.2. |
Entanglement devices where the 'entangler'
continues to move freely are allowed. [If
you have a question contact your event organizer.] |
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12.3. |
Weapons that require significant cleanup,
or in some way damages the arena to require repair for further matches.
This includes but is not limited to: |
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12.3.1. |
Liquids, foams, liquefied gasses |
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12.3.2. |
Powders, sand, ball bearings and other
dry chaff. |
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12.3.3. |
Items which may shatter or explode.
This includes, but is not limited to the following: (Note: The intent
of this rule is too avoid people using carbide tipped wood cutting
blades that could disintegrate on contact with ferrous metals, exceptions
can be granted upon review.) |
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12.3.3.1. |
Carbide tipped cutting blades. |
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12.3.3.2. |
Abrasive cutoff blades, etc. |
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12.4. |
Untethered Projectiles. Projectiles
must have a tether capable of stopping the projectile at full speed
and be no longer than [2 feet]. |
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12.5. |
Heat and fire are forbidden as weapons.
This includes, but is not limited to the following: |
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12.5.1. |
Heat specifically generated to damage
an opponent |
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12.5.2. |
Flammable liquids or gases |
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12.5.3. |
Explosives or flammable solids such
as: |
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12.5.3.1. |
DOT Class C devices |
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12.5.3.2. |
Gunpowder / Cartridge Primers |
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12.5.3.3. |
Military Explosives, etc. |
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12.6. |
Light and smoke based weapons which
impair the viewing of robots by an Entrant, Judge, Official, or
Viewer. (You are allowed to physically engulf your opponent with
your robot however.) This includes, but is not limited to the following: |
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12.6.1. |
Large quantities of smoke or dust. |
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12.6.2. |
Lights such as external lasers and
bright strobe lights which may blind the opponent. |
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12.7. |
Hazardous or dangerous materials are
forbidden from use anywhere on a robot where they may contact humans,
or by way of the robot being damaged (within reason) contact humans.
[If you have a question please contact your
event organizer.] |